ENF — Employee Not Found
Gamified Task & Performance Management Platform
A gamified task management platform giving organisations clear visibility into how work gets done, with built-in rewards to drive engagement.
- Real-time
- task & performance visibility
- Web + Mobile
- team coverage

ENF (Employee Not Found) is a gamified task management platform built to give organisations clear visibility into how work gets done. It is used by employees, team leads, and administrators (HR and system managers), and is designed for teams that need better tracking, accountability, and performance insight.
The product is available on web and mobile and is currently deployed as an internal tool. Core capabilities span task and team management, cross-team visibility, performance appraisals, rewards and gamification, and analytics and reporting.
The Challenge
Managers lacked visibility into day-to-day work
Difficult to measure real contributions and outputs
Teams operated in silos with limited transparency
Low accountability and inconsistent performance tracking
Reduced overall productivity due to poor tooling adoption
How we approached it
Real-time task and contribution tracking across teams
Cross-team activity visibility for managers and leads
Performance appraisal module with data-backed insights
Built-in points and rewards system to incentivise output
Web and mobile access for full team coverage
What it delivered
Improved visibility into work activity across the organisation
Stronger individual and team accountability
More consistent and data-backed performance tracking
Increased engagement through the built-in rewards system
Accessible across both web and mobile platforms
Why it matters
Real-time work visibility improves resource allocation and management decision-making without adding process overhead
Engagement-led design achieved adoption where prior tooling stalled, protecting the underlying investment in performance management
Data-backed appraisals reduce subjectivity in performance reviews and support more defensible personnel decisions
Web and mobile access ensures consistent oversight across distributed and hybrid teams
How we built it
- 1
Research
Reviewed why existing tools failed, investigated adoption barriers, workflow mismatches, and what teams actually needed from a task tool
- 2
Design
Focused on usability, visibility, and engagement; gamification was a design-first decision, not an afterthought
- 3
Build
Cross-functional team covering backend, frontend, QA, DevOps, and product
- 4
Test & Iterate
Continuous feedback cycles used to refine features and usability before and after release
- 5
Deploy
Rollout adapted to fit strict organisational processes; live usage feedback shaped subsequent iterations
- 6
Feedback Prioritisation
Critical needs addressed immediately; improvements planned into upcoming releases; lower-priority ideas documented for later
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